For this project, I wanted to model a hard surface robot and I chose GallantDrifter’s design as a reference to do it because I liked its humanoid aspect.

I texturized it trying out the viewport canvas tool that 3DStudio Max offers.

When the robot was completely finished, I integrated it into two different environments. One of these backgrounds was fantastic and the other one was realistic.


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Software used:

Model:  3DStudio Max

UVs creation: 3DStudio Max

Texture:  3DStudio Max and Photoshop

Render: Vray

Post-production: Photoshop

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