For this project, I wanted to model a hard surface robot and I chose GallantDrifter’s design as a reference to do it because I liked its humanoid aspect.
I texturized it trying out the viewport canvas tool that 3DStudio Max offers.
When the robot was completely finished, I integrated it into two different environments. One of these backgrounds was fantastic and the other one was realistic.
Software used:
Model: 3DStudio Max
UVs creation: 3DStudio Max
Texture: 3DStudio Max and Photoshop
Render: Vray
Post-production: Photoshop